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Introduction to Java Programming, Brief Version, 11th Ed. Y. D. Liang



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 Many of you have provided feedback on earlier editions of this book, and your comments and suggestions have greatly improved the book. This edition has been substantially enhanced in presentation, organization, examples, exercises, and supplements.

 The book is fundamentals first by introducing basic programming concepts and techniques before designing custom classes. The fundamental concepts and techniques of selection statements, loops, methods, and arrays are the foundation for programming. Building this strong foundation prepares students to learn object-oriented programming and advanced Java programming.

 This book teaches programming in a problem-driven way that focuses on problem solving rather than syntax. We make introductory programming interesting by using thought-provoking problems in a broad context. The central thread of early chapters is on problem solving. Appropriate syntax and library are introduced to enable readers to write programs for solving the problems. To support the teaching of programming in a problem-driven way, the book provides a wide variety of problems at various levels of difficulty to motivate students. To appeal to students in all majors, the problems cover many application areas, including math, science, business, financial, gaming, animation, and multimedia.

 This book is widely used in the introductory programming courses in the universities around the world. The book is a brief version of Introduction to Java Programming and Data Structures, Comprehensive Version, Eleventh Edition, Global Edition. This version is designed for an introductory programming course, commonly known as CS1. It contains the first eighteen chapters in the comprehensive version and covers fundamentals of programming, object-oriented programming, GUI programming, exception handling, I/O, and recursion. The comprehensive version has additional twenty-six chapters that cover data structures, algorithms, concurrency, parallel programming, networking, internationalization, advanced GUI, database, and Web programming.

 The best way to teach programming is by example, and the only way to learn programming is by doing. Basic concepts are explained by example and a large number of exercises with various levels of difficulty are provided for students to practice. For our programming courses, we assign programming exercises after each lecture.

 Our goal is to produce a text that teaches problem solving and programming in a broad context using a wide variety of interesting examples. If you have any comments on and suggestions for improving the book, please email me.



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